Sometimes, in my mind, I like to pretend that Final Fantasy VII was released in North America, everyone really enjoyed it and then that was that. The compilation of Final Fantasy VII never happens and I don’t have to be reminded of this any time I think about the game. It wasn’t all bad. Advent Children was fun, and Crisis Core was one of the better Final Fantasy games to come out in a while. But none of it captured what made VII special and only served to diffuse its impact and inflate the value of inconsequential elements of the game in the name of fan service. Even in spite of this, playing VII is like jumping into a time machine and going back to 1997 where I can remain blissfully unaware of the nonsense that followed its release. In any case, VII has served as my petri dish of sorts to rattle around ideas about the composition of games. It’s still easily one of my favorite games (as well as one of the best games out there) and when I get around to debating the merits of the medium in my own mind, VII is inevitably used to help me try to figure out whether or not an argument holds water.
VII sits up there in my mind with Chrono Trigger: jRPGs set to engaging science fiction plots – my favorite film genre. I hadn’t really appreciated the initial hours of VII until recently with how it manages to simultaneously introduce you to the world of Avalanche, Shinra, and the ancients while breaking you into the materia system, one of the series most satisfying game systems. The way it all manages to build up to the escape from Midgar, a dark, closed, and dirty city, to a wide open and green world to pursue an enemy that makes Shinra, the world’s controlling super-power, look helpless was entertaining even today. Perhaps the monotony and inaccessibility of Final Fantasy XIII put it into perspective in my own mind. XIII wasn’t something more complicated or intrinsically bad, but it was not a coherent experience in the same way games like VII were. It also doesn’t hurt that I don’t have to sit down in front of a TV and play from save point to save point when I can just suspend my PSP whenever I need to and play where ever I like. It might be a bit difficult to justify sitting down and playing a 15-year-old game, but if you want to sink your teeth into a game that helped define an era in gaming history then it’s hard to do better than Final Fantasy VII.
![]()






Some thoughts on Mass Effect from Someone Who’s Never Played it
Tags: Endings, mass effect, Mass Effect 3, Memorable, Plot, story
I haven’t played any of the games in the Mass Effect series (though I do own the first and second entries for PC now) but that doesn’t mean I haven’t felt the effect of the hype for the series (as well as some of the recent hate for the third entry.) The universe of Mass Effect is enormous, so it’s been very difficult to stop myself from spoiling some of the series key highlights and plot twists. I’ve even gone ahead and watched each of the endings to Mass Effect 3 since there’s been so much controversy. The way I’m looking at it, it’s going to take me a good long time before I can legitimately complete these games and that if simply viewing the game’s story spoils the experience of playing it then I’ll be glad I didn’t invest myself in it too heavily.
In any case, my initial reaction to the game’s endings were “What’s the big deal?” It’s hard to understand why there would be so much outrage at what seems to be a very thoughtful conclusion to the series. But then again, I didn’t invest hundreds of hours and make dozens of decisions to try and shape the game’s outcome. The game’s director makes no apology for it, and explicitly states that it was supposed to be memorable (implicitly saying that it’s irrelevant whether you feel good about it or not.) It’s been roundly agreed upon that it satisfies this goal, and I concur with the sentiment. It is a memorable story, but is that beside the point? Stories can be told any number of ways, most of which don’t require hours and hours of work on the audience’s part to consume. No matter how satisfying the story may be, if I can enjoy it just as well by watching it on Youtube and the work to complete the trilogy does nothing more that a book or movie could do better then it hasn’t met its potential as a game.
So now when I think about the ending to Mass Effect 3, I wonder “Why should I play that when I could watch Star Trek instead?” and I start to understand why people are upset with it. They are still games that I want to play but I’ve adjusted my expectations.