Archive for the 'In passing' Category

03
Mar
12

Gaming Links Roundup for March 2nd

Grossly Incandescent.

Why I’m Not Okay With Sony Ditching PSP Discs
For a device that’s supposed to do so much, the Vita not being able to play UMD based games seems like a pretty big caveat when you’re marketing it toward core PSP gamers.

Square Enix announces remix album dedicated to beer
Haha.  Wait, what?

XSEED Will Do What Nintenwon’t, Agrees to Localize ‘The Last Story’ for North America
I’m thrilled to hear that we’ll get a chance to play this.

Tim Schafer Says Publishers Aren’t Worried About Kickstarter
It’s not surprising that publishers wouldn’t be impressed by $2 million.  But if they feel an existential threat posed by used games and $0.99 mobile games then I’m sure that the Double Fine Adventure Kickstarter is causing them some degree of distress.  Publishers only survive with developers on their side, and there are more and more ways for developers to escape that relationship every day.

Are 100-Hour Games Just A Waste Of Our Time?
People who spend 100 hours playing games would disagree (as I am one.)  Articulating why it’s worth the time and pointing to it is challenging though I’m sure if we tallied up the amount of time that people spend on other activities then this wouldn’t sound as dramatic as it does.  See also: Hell Yes, 100-Hour Video Games Are Worthwhile and Sunbro.

Jet Grind Radio HD Re-release Confirmed
I used to think HD re-releases were shameless cash-ins, but then I tried playing SD games on an HD TV.

Silent Hell: the rage-fueled tale of Book of Memories
I don’t know what happened with Silent Hill but whatever enthusiasm I had for the series has evaporated.  I’ll still pick up the Silent Hill Collection later this month though (even if it’s not much of a collection.)

18
Feb
12

Still Clinging Together

Where are your parents?  Are you lost?

After about 95 hours, I’m still dumping time and effort into Tactics Ogre: Let Us Cling Together on the PSP.  I had figured that after my first play through I would be satisfied with the game’s story and more or less fed up with trying to build my characters.  With the World Tarot being featured as prominently as it is, I should have expected that this game wasn’t meant to be played just once (although it’s still quite enjoyable that way.)  Since it has an excellent soundtrack and a steady stream of unlockable characters, abilities, and events it was easy to jump back into the game and continue to explore it.  The branching storyline in combination with the World Tarot dismantles the conventional structure of the beginning, middle, and ending of a game and subtly reveals a meta-story of sorts which stands apart from any individual story branch.  I’ve enjoyed going back and indulging the game’s “what if” scenarios that tweak the personalities in the game such that you can observe what changes about a character based on circumstance and what is consistently true about a character no matter what scenario they find themselves in.  The characters of Tactics Ogre are not especially deep but have a texture to them that’s not always present in other games.  It is rewarding to play even 100 hours in and I’ve come to appreciate it more since I completed my first play through and review.

21
Jan
12

Weekly Links for January 21st

Bwains

Links

Resident Evil 6 unveiled, with a surprise November release
What’s funny is as time’s gone on I’ve become more and more of a Resident Evil fan. I skipped the first, cheated through the second and finally

“Deus Ex” Live Action Film Behind the Scenes – Stunt/ Fight Choreography
I wish very badly for this to be a real thing. But I guess it’s not. (via: Kotaku)

Vita Sales Get Even Worse
I was surprised, but then I remembered that this is Sony that we’re talking about.

AMY dev claims its game is just ‘hard’ instead of ‘crap’
You know you’re desperate when you’re reduced to responding to your critics by saying “well, you’re just stupid.”

ESA spent $190,000 to support PIPA lobbyists
Nothing like spending a ton of money to try and get Washington to hurt people you don’t like.

What I’ve Been Playing

Dark Souls
On to Sen’s Fortress.

Tactics Ogre: Let Us Cling Together
The more I explore the plot branches in this game the higher my opinion of it becomes.

Bonus Video

15
Jan
12

Weekly Links for January 15th

SNAP INTO SOME SKYRIM

Links

What I’ve Been Playing

Bonus Video

31
Dec
11

Happy New Year! (Weekly Links for December 31st)

Ruminatron5000 Game of the Year 2011

Deus Ex: Human Revolution

Links

Learning to play means getting past the mechanics and rule sets, and understanding how you, the human, can affect, and are affected by, the game.

I bet the most insecure [gamers] would even start to question themselves and wonder why they liked Nathan so much. I mean, they’ve just spent three games staring directly into the ass of a gay man for hours at a time

What I’ve Been Playing


18
Dec
11

Weekly Links for December 18th, 2011

It won't matter how many tetanus shots you've had, you'll still probably get a disease flying throw glass windows in an old industrial warehouse.

Links

What I’ve Been Playing

  • Final Fantasy VIII
    Someday, I will play one the 70-million games that came out this holiday season.  For now I need to play games of questionable quality from 10 years ago.

Bonus Video

17
Dec
11

In Passing: Ultimecia’s Castle

Yep. A castle with wings.

I’ve managed to thoroughly exploit Final Fantasy VIII’s junction system this time around and found myself tearing through levels 40-100 without realizing it.  Any challenge in the game evaporated when I first had the opportunity to generate ridiculous amounts of magic that I could junction to my character’s stats with the game’s crafting system.  After acquiring the game’s airship/spaceship my investment in the game also evaporated.  Now that I’ve reached FFVIII’s final dungeon, Ultimecia’s Castle, things have gotten a little more interesting again.  At the beginning of the dungeon the player is restricted from using all battle commands except attack, from using items in the field, or even saving.  To top it all off you must also divide your resources between two parties.  Only after defeating boss monsters is the player able to regain their abilities one at a time. Even at level 100 this scenario can prove to be difficult.  It’s similar playing through one of the Mega Man games: determining which bosses are vulnerable to your current abilities and which bosses hold the abilities you need in order to progress.  It’s something that I wish had been done more throughout the rest of the game, instead of simply expecting the player to constantly maximize character stats.

28
Nov
11

Weekly Links for November 28th

A very Belmont Thanksgiving

Links

A game that leads the player can be just as meaningful, significant, intelligent, stimulating or exhilarating as a game that lets the player do whatever they wish (within the games confines). The player is not the centre of the equation, and neither is the game. It’s the interrelationship between the player and the game that matters most.
  • Dark Souls: A Time To Grind
    I’m still not entirely sold on the reasons why people like this game, but I definitely see how it fills a void in the gaming landscape and why people would be hungry for something like that.

What I’ve Been Playing

  • Final Fantasy VIII
    I’ve got my spaceship now.  Time to go beat up some cacti.
  • Modern Warfare 3
    I’m slowly investing myself in the multiplayer and survival modes now.
  • Dark Souls
    When George Orwell wrote “imagine a boot stamping on a human face — forever” he was talking about Dark Souls.
  • Minecraft
    Well. I have technically beaten the game, though I was kind of cheating.

Bonus Video

20
Nov
11

Weekly Links for November 20th

fffffuuuuuuuuUUUUUUUUuuuuuuu-

Links

What I’ve Been Playing

Bonus Video

13
Nov
11

Weekly Links for November 13th

They called it "Black Tuesday" because it so resembled the aftermath of "Black Friday."

Links

What I’ve Been Playing

Bonus Video




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