It’s been a couple of months now since I wrote a review and I’ve been sitting on a pile of games that I’ve beaten running back into July. So some of these are going to be brief in the hopes that I’ll get caught up again.
PS Vita memory cards might kill your wallet So Sony won’t even support their old proprietary memory cards now? I’m not exactly chomping at the bit to invest in more technology that Sony will throw under the bus in a couple of years.
Jimquisition: Online Passes Are Bad For Everybody I can’t say I’m terribly invested in multiplayer centric games, so if it comes down to having to use an online pass for them then I will probably just skip out entirely.
Deus Ex: Human Revolution I’m working through my second play through of DXHR and forcing myself to be more stealthy.
Minecraft I’ve been spending most of my time in the new creative mode now, just trying out things that would have been absurdly difficult in survival mode.
Tactics Ogre: Let Us Cling Together
I’m struggling to level up new character classes. It takes far too long but my curiosity is driving me to keep playing.
After 5 years, FF Versus XIII is now in full development
Here’s what I wish Square Enix would do: instead of doing huge new projects that will take ten years to release while endlessly recycling old games, how about you they just do a lot of smaller scale, original games that you can release on everything known to man (consoles, iOS, android, etc.)
Opinion: Is ‘Fun’ Really What We Mean? If you’re designing a game and “fun” is your end goal then you might as well just start pulling out your own teeth. You’ll have as much success doing that trying to figure out what that actually means after you’re halfway done writing your code.
Heavy Rain Dev Says Pre-Owned Sales Cost it Millions
If this were an argument that had any merit to it then you would think that book publishers and film distributors would have capitalized on it by now. Fondaumiere ends up looking like a child whining that the world isn’t fair.
Deus Ex: Human Revolution Has Tons Of Subversive Choices I am enjoying the (illusion of?) freedom that DXHR gives you. Even just cooperating with characters in conversation, then turning around and knocking them out cold has led to some interesting consequences.
Hawken Teaser Trailer Is Dramatic Why, if you are starved for resources, would you use giant rocket tanks on legs to find your next meal? Oh, like I even care though. Robots.
I’ve never played any of the Deus Ex games before. I picked up the first one on Steam while it was on sale, but so far it’s been sitting around waiting for me to play. I only got drawn into Human Revolution last weekend when I finally sat down and watched thetrailers. After that, I was sold. Having sat down and actually started playing it though I’m finding it to be a challenging experience (in a good way.) You don’t really have any choice aside from carefully evaluating each situation you find yourself in. Blindly running-and-gunning is a dangerous gamble, but taking a stealthy approach is no walk in the park either, especially early on in the game when you have few augmentations active and at your disposal. It all takes some time to adjust to and requires patience on the player’s part. Every indication makes it seem that it’s a worthwhile investment though. There’s a great deal of exploration to do, in both a geographic sense, as well as in terms the game play system.
What has been primarily interesting to me is how Human Revolution not only facilitates different ways to play the game, but also challenges the player’s choices. It may still be too early for me to say that. I’ve tried to adopt a non-lethal philosophy, which isn’t easy when tranquilizer darts aren’t as plentiful as bullets (as most other characters don’t share my philosophy) so I have to test the limits of my patience to sneak around undetected. If the game weren’t designed as well as it is then this would be frustrating. However, I know that if I were better with my resources and sneaking skills then it could be done. It’s unsettling though to come to the conclusion that it’s probably just easier to kill your targets. It makes me wonder if I would reach the same conclusion in reality as well. It’s in this sense that Human Revolution is “challenging.”
I have often found myself conflicted during the interactive conversations, many of which involve Adam trying to persuade other characters to cooperate with him. Responding based on your own reactions and convincing a character to do what you want almost conflicts by design. There’s no clearly drawn line between right and wrong (or maybe it’s more accurate to say that each character’s idea of right and wrong is different) and each potential response offers an interesting way to navigate through the discussion. As awkward as it is to see Adam standing there without saying a word it’s fun to wait and weigh out the options. Without playing the other games in the series, or of the same genre, it’s hard for me to say how much of this is innovative. That being said though, I feel confident in saying Human Revolution is an excellently crafted game that’s worth checking out.
Why No Couples in Games?
I have a hard time coming up with games that have functioning couples in them. The closest I can think of is Kaim and Sarah in Lost Odyssey (maybe.)