You were there … what was it like?


Joshua Casteel’s piece, Call of Duty: Gaming and Reality in Modern Warfare, is worth spending some time with if you’ve played the Modern Warfare games.  Here are a couple of interesting excerpts:

You were there … what was it like? they’d ask.

“The next time you get killed playing Call of Duty,” I tell one of them, “take the game out back, back behind your dorm. And bury it. Along with a picture of your best friend. That’d be a good start.”

“Why a picture of someone else? I thought you said the next time I get killed.”

“Your own death is too abstract.”

. . .

Corporal Dunn tells you how to navigate The Pit. How to change from your rifle to your sidearm, a Desert Eagle .50-cal. You’re new to the game, but maybe you’re not new to the content. Maybe you’re like me, a vet. The Pit is just another timed qualification course, just like back on base, back stateside. You’ve done this countless times. And the kinesthetics are freaky real. The controller vibrates every time you shoot. And somewhere in the background is that instructor, like a drill instructor, yelling all the right shit at you. Hurry up! Look down your sights! Switch to your sidearm, it’s faster than reloading! Holy shit, you say out loud. This isn’t a flashback. It’s an interactive re-creation. This is fucking scary.

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