Posts Tagged ‘Hideo Kojima


Going out on a high note

Silent Hills

Silent Hills is no more.  Or, depending on who you ask, it never was.  But we had P.T. (playable teaser) and it captured a great deal of attention and imagination in trying to solve the game’s puzzles.  Learning that was part of something bigger was exciting.  Who knows if it could have delivered on the promise of P.T. though.  I like to believe that the Kojima, del Toro, and Reedus team could have pulled off something great.  Though its difficult to imagine how even Kojima could have pulled Silent Hill back on its feet and revive the series.

Konami has now assured us that the project is off and the team has been cast adrift.  It’s the latest in a series of console gaming setbacks for the company.  They’ve promised more Silent Hill, but at this point I say it’s time to let the series go out on a high note.  Konami has been a rudderless vessel for the series which has experienced some prominent miss-steps in recent years.  Most of them during the “Month of Madness” in 2012.  One could only conclude that these were games that were being neglected and mishandled.  It’s truly baffling.

I can only speculate at how P.T. came together to produce such a confident experience and offer such a promising return for Silent Hill.  Kojima has expressed interest in working on Silent Hill in the past, and del Toro is well known to have an affinity for games, and desire to participate in their production.  But Kojima is on the way out the door from Konami in a situation where neither party has volunteered to explain what exactly is happening.  Regardless of this, P.T. succeeded in reminding folks what it meant to be sincerely made afraid by a video game.  It offered a glimpse of what a new generation of survival horror games might be, and showed us just how affective the gaming medium could be.

I hope P.T. can be the end for the Silent Hill series, rather than dragging it on for no benefit other than something for Konami to cash in on.  Leave that world in a moment pointing forward, instead of fumbling around in the dark trying to figure out where everything went wrong.


Weekly Links for May 21st


  • Hideo Kojima Tells Square-Enix to Remake FF7
    After the Compilation of Final Fantasy VII, I’m afraid to see what a re-made FFVII would look like.
  • Lionhead: Pre-owned worse than PC piracy
    It’s just a depressing situation we’re in that people don’t think it’s worth spending money on computer games
    Dear Mike West: Please take a step back and think about what you just said. You’ve spent too much time in the developer dungeon.  God forbid I try to pay less for video games so I can afford to pay for gasoline.  Unfortunately, video games won’t drive me to work.
    Do you know what used people who buy used games are?  They aren’t people trying to put you out of work.  They are people who are on the verge of being your customer if you would just figure out how to either add value to your game or lower its cost.   How unspeakably terrible it is that you have to deal with such people!
  • Final Fantasy Tactics Finally Hits iOS in June/July
    Hey Mike, you should figure out what Square-Enix is doing.  They’ve somehow convinced people not only to buy their games brand new, but to continue buying them new over, and over, and over again.
  • A Planet Without Square-Enix
    But then, they have their own problems.
  • Notch Working On Minecraft Sky Dimension
    Look at all those people who don’t think Minecraft is worth spending money on!
  • Dyack: Mobile apps are hurting game industry
    If fart apps are a problem for your industry, you’ve got bigger problems.

What I’ve Been Playing

Bonus Video

Now here’s a game that’s worth spending my money on.


Lords of Shadow

"My name is Vamp. You are the Solid Snake of Christmas past! Hop on my back."

I’ve played through the demo for Castlevania: Lords of Shadow, and I’ve picked up the full game from Gamefly.  I’ve been really looking forward to the game.  The trailers have been very promising (at least to me).  I’ve always enjoyed the metroidvania branch of the series, and bore with the PS2 3D iterations as well.  Unfortunately, I think my optimism about Lords of Shadow is misplaced.  The game looks and sounds great for the most part, but the story so far is copy/pasted from Van Helsing, and the game play has been uninspiring.  The real kicker is the game’s quick time events, which are liberally spread about the game.  I think QTEs can work when the player has been adequately signaled, and when they reward you for successfully executing them.  So far, LoS just throws them at me constantly.  If I complete it, then I get to continue.  If I screw up, I get penalized.  It’s not fun.  As Jim Sterling put it on twitter: “Lords of Shadow isn’t Castlevania. It’s Dante’s Inferno (but worse).

It’s a stone’s throw away from being bearable, but as it stands, LoS is tiring.  I’ll stick with it for a while, but it’s disappointing.  It’s definitely evident that a lot of work was put into it.  It’s an attractive game, but it’s not the game that I envisioned.  Maybe it will pick up later.  In the mean time, it’s a chore.

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