Posts Tagged ‘Lollipop Chainsaw


New Review: Lollipop Chainsaw


This week on R5000, we’ve got a new review for Lollipop Chainsaw.  For better or worse, Suda51 has delivered more of his brand of “over the top” game content.  I already shared my initial impressions of the game last week, and my opinion of the game has improved to a degree.  I can’t help but feel hung up on some of the tedium of the game though.  The mini-games, narrow starting move set, and quick time events make it difficult to stay consistently engaged with the main game.  As always though, good or bad, Chainsaw is a memorable game.  So it earns a final score of 2 out of 3 stars.

Read the full review.


Snap Judgment: Lollipop Chainsaw

If you played Bayonetta and thought “Gee, I liked that game but I thought it could use more awkward and uncomfortable moments” then Lollipop Chainsaw will be right up your ally.  You are a cheerleader and there are zombies and you kill them with a chainsaw.  Actually, you drop kick zombies and then you kill them with a chainsaw.  The rest of the game’s details can be summed up as “Suda51.”  This could be a good or a bad thing depending on where you stand with his other games.   As far as my opinion goes, fundamentally feels the same as the last three or four games that his name has been attached to.  You may look at the premise of each of those games and say to yourself “that’s over the top and outrageous.” I’m beginning to think it’s a device to distract you from realizing just how similar the experiences are anymore.

I’ve made it through the first stage and am in the process of defeating the first boss.  There’s certainly a deliberate method to the madness of the game, which is good, but it feels as though it’s easy to get penalized very quickly for reasons that aren’t entirely obvious.  That’s not automatically bad since you can learn through trial and error, but it makes the first part of the game a bit of a chore and deprives you of moments where the game “clicks.”  I know Suda games aren’t always the most polished experiences, sometimes by design, I just can’t help but feel like it’s the same song and dance as Shadows of the Damned or No More Heroes but with a new glitter blasted coat of paint.  What that means is ultimately up to you.  I’ve still got plenty more game to go.


Weekly Links for August 13th (and then some)

Kaine, don't make eye contact with him.  Just pretend we didn't see him.


What I’ve Been Playing

  • Tactics Ogre: Let Us Cling Together
    I’m stuck in limbo with this game.  I enjoy playing it, but the game only drip feeds progress to me.  Some day I’ll just be exhausted with it.  In the mean time however, I’m getting my money’s worth out of my PSP.
  • Chrono Cross
    I’m going to have to admit: I’m having a hard time sticking with this one.  I had no trouble diving into Chrono Trigger last summer, but Chrono Cross is proving to be a pain.
  • Minecraft
    Craft mines every day.
  • Left 4 Dead 2
    Dead Air campaign: complete.
  • El Shaddai
    So does this guy get his superpowers from his jeans or what? I’ll bet they are expensive.

Bonus Video


New Review: Portal 2 (Plus Weekly Links)

A fine mess you've gotten us into, Orange.


The links are scant this week.

So instead, I’ve finally finished my review on Portal 2.  While I enjoyed it, I felt like something was missing.  The transition from bonus game The Orange Box to it’s own triple-A title is awkward but entertaining none the less.

Final Score: 3/4

What I’ve Been Playing

  • Ms. ‘Splosion Man
    I’m thinking about picking this up, but I’m not sure if I can make it through the game without Ms. ‘Splosion Man’s voice making me tear my hair out.
  • Bastion
    I also played the demo for Bastion.  If the entire game is someone telling you what to do next then I think I will pass.
  • Tactics Ogre: Let Us Cling Together
    There’s a lot more I can do, but it’s becoming more trouble than it’s worth now that the main campaign is over.

Bonus Video

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