Posts Tagged ‘Shadows of the Damned

21
Dec
11

New Reviews: SotD, HL2, DXHR

Ever since I started wearing sunglasses indoors, I find myself falling into windows a lot more often.

It’s been a couple of months now since I wrote a review and I’ve been sitting on a pile of games that I’ve beaten running back into July.  So some of these are going to be brief in the hopes that I’ll get caught up again.

Next up: Trials HD, Gears of War 3, and Aliens: Infestation.  Check back next week, hypothetical people who are hypothetically reading this blog.

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24
Jul
11

New Review: Portal 2 (Plus Weekly Links)

A fine mess you've gotten us into, Orange.

Links

The links are scant this week.

So instead, I’ve finally finished my review on Portal 2.  While I enjoyed it, I felt like something was missing.  The transition from bonus game The Orange Box to it’s own triple-A title is awkward but entertaining none the less.

Final Score: 3/4

What I’ve Been Playing

  • Ms. ‘Splosion Man
    I’m thinking about picking this up, but I’m not sure if I can make it through the game without Ms. ‘Splosion Man’s voice making me tear my hair out.
  • Bastion
    I also played the demo for Bastion.  If the entire game is someone telling you what to do next then I think I will pass.
  • Tactics Ogre: Let Us Cling Together
    There’s a lot more I can do, but it’s becoming more trouble than it’s worth now that the main campaign is over.

Bonus Video

17
Jul
11

Weekly Links for July 17th

Bonk! Er, wait. Wrong game.

Links

What I’ve Been Playing

Bonus Video

09
Jul
11

Weekly Links for July 9th

Links

I don’t have much in the way of links this week, but there are a couple of blog posts highlighted by Critical Distance that I’d like to pass along.  The first being a post about Nier’s genre-bending.  The other takes a look at Goichi Suda’s “punk” design philosophy and how it’s shifted in Shadows of the Damned.

What I’ve Been Playing

  • Shadows of the Damned
    I found myself playing a bit more of this after completing it.  I’m looking around for anything I might have missed the first time around and otherwise just trying out different strategies.
  • Tactics Ogre: Let Us Cling Together
    I’ve finally completed this game.  It clocked in at around 55 hours for me, and now that I’ve gotten the business of the main campaign out of the way, I’m beginning to experiment more with the other classes.  It’s been a test of endurance at times but I’ve enjoyed my time playing it.  Side note: if only the entire game was in the style of the video accompanying this post, maybe I wouldn’t see the characters as toddlers.  The weight of the game’s event is still felt, but the disconnect between issues like ethnic cleansing and cute little cartoons that march in place can feel a bit silly (at least when it comes to games being released in 2011.)
  • Marvel vs. Capcom 3: Fate of Two Worlds
    Sometimes, I just feel like I’m in an entirely different world when I play fighting games.  It’s the same feeling I have when I play sports games as well.  It’s like speaking a whole different language and having to read between the lines to be able to fully enjoy it.  Perhaps that how other gamers would feel about playing Tactics Ogre.
03
Jul
11

Weekly Links for July 3rd

Look but don't touch.

Links

What I’ve Been Playing

Bonus Video

30
Jun
11

Impressions: Shadows of the Damned

Hey. Do you remember No More Heroes and its brand of juvenile humor? That was pretty good, right? Well, I’d like you to meet Shadows of the Damned: a game whose sense sense of humor will turn you off entirely, or will win you over with a sort of charming crassness.  You’ll be able to quickly figure out what category you fall into after watching this trailer.  Suda51 doesn’t hold back in his games, and SotD is no exception. It’s rare that I pre-order games anymore, but I was won over by the game’s allstar team of designers and the promise of, if nothing else, something different. It’s hard to match the energy that Suda brings to his games.  They aren’t always great, but I’ve always found them to offer something unique.

The game play itself has been consistently enjoyable, but it’s worth mentioning that you have to turn down the aiming speed of the game in order to get the most out of it. I usually don’t bother with adjusting these things in favor of trusting that the default setting is what the game was designed for. Just turn it down to the lowest setting right off the bat. It is otherwise a painfully frustrating experience trying to land your sights on enemies that like to convulse and dart around the environment.  Once you’ve found a comfortable way to play, its hard to put it back down.  Even if you were to ignore the story altogether the game play itself is well-paced and varied enough to keep players engaged and looking for more. There’s never a lull in the action, even for the game’s puzzles. There’s a steady stream of upgrades at frequent intervals, and efforts to hone your skills are rewarded with gems to purchase new items and slow-motion cuts of exploding demon heads.

I suspect that most people will either love it or hate it. Either way, I’ve found it to be good piece of entertainment.

26
Jun
11

Weekly Links for June 26th

You don't like hats? Well we don't like you.

Links

What I’ve Been Playing

Bonus Video




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