Posts Tagged ‘Suda51


Snap Judgment: Lollipop Chainsaw

If you played Bayonetta and thought “Gee, I liked that game but I thought it could use more awkward and uncomfortable moments” then Lollipop Chainsaw will be right up your ally.  You are a cheerleader and there are zombies and you kill them with a chainsaw.  Actually, you drop kick zombies and then you kill them with a chainsaw.  The rest of the game’s details can be summed up as “Suda51.”  This could be a good or a bad thing depending on where you stand with his other games.   As far as my opinion goes, fundamentally feels the same as the last three or four games that his name has been attached to.  You may look at the premise of each of those games and say to yourself “that’s over the top and outrageous.” I’m beginning to think it’s a device to distract you from realizing just how similar the experiences are anymore.

I’ve made it through the first stage and am in the process of defeating the first boss.  There’s certainly a deliberate method to the madness of the game, which is good, but it feels as though it’s easy to get penalized very quickly for reasons that aren’t entirely obvious.  That’s not automatically bad since you can learn through trial and error, but it makes the first part of the game a bit of a chore and deprives you of moments where the game “clicks.”  I know Suda games aren’t always the most polished experiences, sometimes by design, I just can’t help but feel like it’s the same song and dance as Shadows of the Damned or No More Heroes but with a new glitter blasted coat of paint.  What that means is ultimately up to you.  I’ve still got plenty more game to go.


Weekly Links for July 9th


I don’t have much in the way of links this week, but there are a couple of blog posts highlighted by Critical Distance that I’d like to pass along.  The first being a post about Nier’s genre-bending.  The other takes a look at Goichi Suda’s “punk” design philosophy and how it’s shifted in Shadows of the Damned.

What I’ve Been Playing

  • Shadows of the Damned
    I found myself playing a bit more of this after completing it.  I’m looking around for anything I might have missed the first time around and otherwise just trying out different strategies.
  • Tactics Ogre: Let Us Cling Together
    I’ve finally completed this game.  It clocked in at around 55 hours for me, and now that I’ve gotten the business of the main campaign out of the way, I’m beginning to experiment more with the other classes.  It’s been a test of endurance at times but I’ve enjoyed my time playing it.  Side note: if only the entire game was in the style of the video accompanying this post, maybe I wouldn’t see the characters as toddlers.  The weight of the game’s event is still felt, but the disconnect between issues like ethnic cleansing and cute little cartoons that march in place can feel a bit silly (at least when it comes to games being released in 2011.)
  • Marvel vs. Capcom 3: Fate of Two Worlds
    Sometimes, I just feel like I’m in an entirely different world when I play fighting games.  It’s the same feeling I have when I play sports games as well.  It’s like speaking a whole different language and having to read between the lines to be able to fully enjoy it.  Perhaps that how other gamers would feel about playing Tactics Ogre.

Impressions: Shadows of the Damned

Hey. Do you remember No More Heroes and its brand of juvenile humor? That was pretty good, right? Well, I’d like you to meet Shadows of the Damned: a game whose sense sense of humor will turn you off entirely, or will win you over with a sort of charming crassness.  You’ll be able to quickly figure out what category you fall into after watching this trailer.  Suda51 doesn’t hold back in his games, and SotD is no exception. It’s rare that I pre-order games anymore, but I was won over by the game’s allstar team of designers and the promise of, if nothing else, something different. It’s hard to match the energy that Suda brings to his games.  They aren’t always great, but I’ve always found them to offer something unique.

The game play itself has been consistently enjoyable, but it’s worth mentioning that you have to turn down the aiming speed of the game in order to get the most out of it. I usually don’t bother with adjusting these things in favor of trusting that the default setting is what the game was designed for. Just turn it down to the lowest setting right off the bat. It is otherwise a painfully frustrating experience trying to land your sights on enemies that like to convulse and dart around the environment.  Once you’ve found a comfortable way to play, its hard to put it back down.  Even if you were to ignore the story altogether the game play itself is well-paced and varied enough to keep players engaged and looking for more. There’s never a lull in the action, even for the game’s puzzles. There’s a steady stream of upgrades at frequent intervals, and efforts to hone your skills are rewarded with gems to purchase new items and slow-motion cuts of exploding demon heads.

I suspect that most people will either love it or hate it. Either way, I’ve found it to be good piece of entertainment.

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